Jan 01, 2012, 10:46 AM // 10:46
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#2
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Krytan Explorer
Join Date: Jul 2007
Location: guildwiki.org/User:Lorazcyk
Profession: Mo/
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Sure, it might be too little too late, however, it will make my Elementalist a lot more interesting to play. The skills look very fun! I got bored with Elementalist because it's 1-2-3 1-2-3 1-2-3 over and over.
This actually requires some thought to play, so I'm all for it! :-)
Maybe you're done with everything in the game, but many others still have plenty to do. This update will be good for them. As much as I wish this update was here 3 years ago, I'm still happy it's here now.
Happy new year.
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Jan 01, 2012, 12:47 PM // 12:47
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#3
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Lucian
but I'm looking forward to playing an Elementalist as an Elementalist and not a healer or PVE only skill spammer.
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Don't get your hopes up, certainly not with that update.
And: http://www.guildwarsguru.com/forum/u...t10499137.html
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Jan 01, 2012, 01:27 PM // 13:27
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#4
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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almost 5 yrs into gw and ive yet to get bored.
Skill changes do make it more interesting and a few times ive started new chrs to experience the changes.
Gamewise - ive seen many posts about how xxx has done everything and then the suggestions appear - try doing the game with no heros and only hench , try doing with starter armor etc.GW is what you make it - whats going to happen in gw2 , you get bored then what ?
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Jan 01, 2012, 02:29 PM // 14:29
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#5
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Jungle Guide
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We haven't seen the non elite changes (which is the more important aspect frankly), which is annoying and makes it hard to gauge just how well this update revamps Eles. But from just those changes it doesn't look particularly special, though it should do the job.
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Jan 01, 2012, 04:44 PM // 16:44
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#6
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/Mo
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with the update do DwG do you guys think that it will reduce the Frostway team build for DoA?
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Jan 01, 2012, 05:09 PM // 17:09
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#7
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by thunder boy
with the update do DwG do you guys think that it will reduce the Frostway team build for DoA?
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It will slow it down significantly. It may stop it, if people find it too slow. But they can always go back to balanced and do it in 60-90 minutes like before. >.>
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Jan 01, 2012, 05:44 PM // 17:44
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#8
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Forget the skill changes. The important part is "reduced HM armor," although the million dollar question is "how much." Searing Flames could well become an actual build again.
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Jan 01, 2012, 06:58 PM // 18:58
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#9
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Ascalonian Squire
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Quote:
Originally Posted by Xenomortis
Don't get your hopes up, certainly not with that update.
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I was referring to playing an Ele in GW2.
Quote:
Maybe you're done with everything in the game, but many others still have plenty to do. This update will be good for them.
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Oh, I agree. I realize there are still people trying the game for the first time, some to get background for GW2, and it will be good for them. I'm not giving up on my Ele, to much attachment to her. Like I said, I'll always come back to Guild Wars for the sake of nostalgia. I'll certainly give the revamped skills a try... just wish this had happened a few years ago.
Quote:
We haven't seen the non elite changes...
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Not sure what you mean. That list includes non-elites. Armor of Frost being at the top. Chain lightning, Churning Earth?
Quote:
The important part is "reduced HM armor,"...
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Which will be offset by increased health. I'm guessing that the Ele revamp is to put Eles on a more even playing field with the armor ignoring damage. It will be interesting to see how it pans out.
Quote:
with the update do DwG do you guys think that it will reduce the Frostway team build for DoA?
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I caught a comment in chat, while in the game, that some were speculating the new Star Burst would be the next big thing in DoA. Don't know myself, haven't done a lot in DoA, not familiar with the meta there.
BTW, unconditional exhaustion on Chain/Invoke lightning... not sure what to make of that. Any thoughts?
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Jan 01, 2012, 07:15 PM // 19:15
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#10
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Desert Nomad
Join Date: May 2006
Profession: N/
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Quote:
Originally Posted by FoxBat
Forget the skill changes. The important part is "reduced HM armor," although the million dollar question is "how much." Searing Flames could well become an actual build again.
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Searing Flames was always secretly an option. I'm just excited that it's effectiveness is going to rise. Now Ele Heroes might be something else to consider when making Hero parties (and to another extent, melee?).
Last edited by Kaida the Heartless; Jan 01, 2012 at 07:19 PM // 19:19..
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Jan 01, 2012, 10:49 PM // 22:49
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#11
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Quote:
Originally Posted by Lucian
Not sure what you mean. That list includes non-elites. Armor of Frost being at the top. Chain lightning, Churning Earth?
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What they mean is:
"Non-Elite Skills
While we are saving most of the changes to non-elite skills for a later update, we feel that there are a few worth making with this update."
That excerpt was from the leaked update notes, and the regular skills you mentioned are part of the "few worth making with this update" part.
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Jan 02, 2012, 02:50 AM // 02:50
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#12
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Ascalonian Squire
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Ah, ok. Thanks for the clarification.
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Jan 03, 2012, 05:04 AM // 05:04
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#13
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by FoxBat
Forget the skill changes. The important part is "reduced HM armor," although the million dollar question is "how much." Searing Flames could well become an actual build again.
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Waiting on this part of the update.
Doublecast stuff looks interesting but it's not a super gamechanger.
Invoke/chain get slammed though: 5 exhaustion means HSR+HCT mods don't matter much. You effectively have 15-30 recharge if you don't want to stack exhaustion up too high.
Last edited by LifeInfusion; Jan 03, 2012 at 05:10 AM // 05:10..
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Jan 03, 2012, 05:45 AM // 05:45
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#14
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by WarcryOfTruth
It will slow it down significantly. It may stop it, if people find it too slow. But they can always go back to balanced and do it in 60-90 minutes like before. >.>
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DoA will revert back to shitter flames. Starburt could take over DoA to. Sadly though you will still need an imba.
Quote:
Originally Posted by LifeInfusion
Waiting on this part of the update.
Doublecast stuff looks interesting but it's not a super gamechanger.
Invoke/chain get slammed though: 5 exhaustion means HSR+HCT mods don't matter much. You effectively have 15-30 recharge if you don't want to stack exhaustion up too high.
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...and they got replaced by shatterstone. Somewhat anyways.
Last edited by Swingline; Jan 03, 2012 at 05:59 AM // 05:59..
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Jan 03, 2012, 05:58 AM // 05:58
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#15
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Krytan Explorer
Join Date: Feb 2007
Location: Illinois, USA
Guild: Legends of the New Republic [LnR]
Profession: Mo/
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so... when does this happen??
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Jan 03, 2012, 06:00 AM // 06:00
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#16
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by Swingline
DoA will revert back to shitter flames. Starburt could take over DoA to.
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This is true. But also, it depends on how high the health increase is. If its high enough to take a bunch of Starbursts, then people may just abandon DoA again.
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Jan 03, 2012, 06:00 AM // 06:00
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#17
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by floodwig
so... when does this happen??
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Chances are this week. The update was supposed to go live before wintersday.
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Quote:
Originally Posted by WarcryOfTruth
This is true. But also, it depends on how high the health increase is. If its high enough to take a bunch of Starbursts, then people may just abandon DoA again.
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Damage can be boosted. Don't forget EBSoH and Intensity.
skills that come to mind in a DoA build
Starburst
Flame Burst
Flame Djinns Haste
EBSoH
Intensity
Mantra of Resolve
maybe some armor of earth in there to give the imba a break and make pugs easier.
oh shitz :\
Last edited by Swingline; Jan 03, 2012 at 06:12 AM // 06:12..
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Jan 03, 2012, 06:29 AM // 06:29
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#18
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by Swingline
Chances are this week. The update was supposed to go live before wintersday.
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Damage can be boosted. Don't forget EBSoH and Intensity.
skills that come to mind in a DoA build
Starburst
Flame Burst
Flame Djinns Haste
EBSoH
Intensity
Mantra of Resolve
maybe some armor of earth in there to give the imba a break and make pugs easier.
oh shitz :\
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Intensity with Starburst after the update xD. Inferno could go in there too, maybe even... dare I say it... Phoenix?! :O:O:O Unless that gets changed as well.
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Jan 03, 2012, 06:44 AM // 06:44
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#19
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by WarcryOfTruth
Intensity with Starburst after the update xD. Inferno could go in there too, maybe even... dare I say it... Phoenix?! :O:O:O Unless that gets changed as well.
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im lookin for PBAoEs that are greater then adjacent. Flame djinns is just there for speed boost, especially with Armor of earth. Phoenix could work good tho.
Last edited by Swingline; Jan 03, 2012 at 06:46 AM // 06:46..
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Jan 03, 2012, 02:29 PM // 14:29
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#20
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Lucian
I'm sure I'll always return for the nostalgia, but I'm looking forward to playing an Elementalist as an Elementalist and not a healer or PVE only skill spammer.
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You can PUG Zaishen stuff a little bit a day. Always fun. You can always use your HoM/title status to rage at people.
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